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Mr Grape Drink
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Posted - 2016.02.10 18:34:42 -
[1] - Quote
Jinrai Tremaine wrote:CCP Ytterbium wrote:To answer a few points listed so far:
- Reprocessing rigs are part of the drilling specialization yes, but we wanted to give them to you right now as they provide significant value. Ideally you wouldn't get such high rates on a Citadel, but we'll leave these numbers until we introduce the Drilling Platform, then reduce them and potentially offer a rig removal. - Hendrink Collie
Based on the reprocessing %s listed here, I'm definitely going to want to get my hands on a Citadel for reprocessing until the actual Drilling Platforms come out, but when that happens I'm honestly not going to have all that much use for a Citadel, even with different rigs, and I'm sure I'm far from the only miner in that situation. An option to convert our Citadel into a Drilling Platform - perhaps at a cost, but one significantly lower than just building a whole new Drilling Platform - would be a lot more use to us than just re-rigging the Citadels, IMO. Also, 400 units of Strontium Clathrates for a batch of 40 fuel blocks sounds a bit high - that's nearly as much Stront-per-block as racial isotopes. Are you sure that New Eden can actually keep up with that kind of demand?
Or, you know, just don't rig it, and sell it once the drilling platform comes out.. Lot less complex eh? |

Mr Grape Drink
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Posted - 2016.02.10 18:37:35 -
[2] - Quote
Arec Bardwin wrote:How does the vulnerability window work?
Set the hours you want it vulnerable over the course of a week. Done |

Mr Grape Drink
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Posted - 2016.02.10 18:39:23 -
[3] - Quote
CCP Ytterbium wrote:EvilweaselFinance wrote:What does the PI and Customs Office part of an XL office/market rig do? Crap, forgot to remove that from the rig name from my evil master plan excel sheet  . Nothing for now, but we have future plans. pets cat and slowly turns away in his comfy Bond villain chair
Good luck petting that cat, I bet its pretty angry after just being let out of a bag ;D |

Mr Grape Drink
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Posted - 2016.02.10 20:00:06 -
[4] - Quote
Milla Goodpussy wrote:Vincent Athena wrote:CCP: To help with all the concerns about fuel, I recommend you take advantage of something that you already built into citadels: Infinite storage.
Store the fuel in a hangar, one big stack that can handle months of use, so I do not have to deal with it very often. CCP needs to come out on how they plan to have citadels charge these fuel blocks for industry.. i mean how many blocks would it take to cook up ships/mods do they think 1 person would be the only one making things in a citadel?? what about the fuel cost of 100 builders running jobs at various times throughout the day? the numbers are way off.. and detached from reality.
Huh?
Its going to take a set amount per hour per array. Whether 0 or 100 people use said array its going to take that set amount of blocks per hour to keep it running. Pretty simple math. And the numbers they have so far of 10-40 blocks per hour...not what I would call off or detached from any reality.
And I'm guessing they'll have a Fuel Bay that everything runs from. Probably why they have everything take fuel at the top of the hour no matter what, that way you know when all your ***** gonna go offline! |

Mr Grape Drink
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Posted - 2016.02.10 20:12:20 -
[5] - Quote
Firvain wrote:Rivr Luzade wrote:Firvain wrote:Richard Bong wrote:Querns wrote:Thanks for the reply.
Another question: adding 400 stront to the build reqs of fuel blocks increases the m^3 required to build fuel blocks considerably. Is this intended? I'd argue to lower the m^3 of stront, but that has knock-on effects with regards to siege, triage, and titans. Are there any metrics on how much stront gets used in a given time period due to POS reinforcement, across all of Eve? Considerably is kind of an understatement. "stront is 3m3 per unit. so, if you're doing 20k runs(not at all unreasonable), that's 24 million m3 in cargo just for the stront" that is 24 fully expanded freighters. Even cutting that number in half is way too much, cutting it down to just 40 is still 2.4 million m3. This isn't including the cost for 20k runs with 400 stront which is now an extra 6.4b isk at current prices. I really hope you take a look at the stront requirements again. Looking at 50 freighter trips for my weekly fuel needs for just the stront. gosh how excited I am about that Resurrection of the convoys. You should rejoice. I already have 10 freighters, that is quite enough tbh. Got other more important **** to move lol
Not only will it be a pain in the ass for production, but if this change rolls out while POS are still the only way to moon mine, its gonna raise some mineral/T2 prices. Currently just adding that stront will raise the cost of a small tower by 50mil a month. Thats not including the probable massive spike in stront value as supply is going to be so much higher and supply the same. |

Mr Grape Drink
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Posted - 2016.02.11 17:59:20 -
[6] - Quote
Vincent Athena wrote:Thanks for the answers, CCP. Do you have any for my questions?
If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in just a few hours?
How long does it take to scoop a citadel? Is it different for different sizes?
What happens to the rigs?
What happens to the stored stuff?
I'm thinking about a mobile market that follows incursions around, among other things.
All those answers and more are given in the other dev blogs that are linked at the start of this dev blog. Give em a read |

Mr Grape Drink
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Posted - 2016.02.11 18:02:49 -
[7] - Quote
Michal Jita wrote:Can't find this spelt out in black and white anywhere, so would appreciate a clarification:
Does Sov affect fuel cost for citadel and other new structures?
Thanks
Sov only affects the repair timer as stated in this blog http://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you-v2/
Nothing about sov fuel cost stated yet |

Mr Grape Drink
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Posted - 2016.02.11 18:05:45 -
[8] - Quote
If you have questions its best to read all the previous dev blogs, so many questions about things that have already been answered!  |

Mr Grape Drink
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Posted - 2016.02.11 18:20:20 -
[9] - Quote
CCP Ytterbium wrote:bp920091 wrote:Ran the numbers with a current loadout of stront and fuel blocks (given the 8.8-9 stront/block number you'd get from a 400/run use).
Currently, to build 175k blocks, i'll use roughly 350 Compressed Dark Glitter and 350 Compressed Glare Crust (plus, you know, Isotopes and PI stuff). To generate the stront needed for the same number of fuel blocks, i'll need 12,500 units of Krystallos (the most stront rich ice in eve). To put that in perspective, that's 15.6 TIMES the combined Dark Glitter and Glare Crust requirements, and i'm still missing heavy water.
Adding stront to a block is the worst idea, but the numbers are so far from being OK logistically, that it's ridiculous. How about 0.25 Stront a block. This will require 10 stront a load, and, while still require an adjustment in the ice purchased, brings the total logistical level from "Completely Unreasonable" to "Actually Practical" Don't soil your panties, you guys made a good point, we'll look at the numbers again.
I assume the logs show everything. Maybe just look at how much stront gets eaten up by towers a month vs how much fuel blocks get eaten up and find a nice even stront/block number to keep the demand relatively the same!
Obviously it wouldnt be perfect because who the hell knows what the difference in fuel blocks consuption will be post citadel, but its a start :P |

Mr Grape Drink
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Posted - 2016.02.11 18:37:53 -
[10] - Quote
John McCreedy wrote:Raphendyr Nardieu wrote:John McCreedy wrote:Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics. Well. I see your point, but I presume you are meaning that you need to start fueling stuctures that replace outposts as nothing is chanhed for the stations. Also, in the other hand. There will be lot of people with e.g. medium Citadels who don't need to fuel them at all! So it's so much easier for them compared to current POSes. Also, if you want easy XL citadel to replace your outpost, don't add any services to it. Whow. no fuel costs... Note also that getting and transporting fuel t your citadel can be content to others. I've re-read that part of the blog and it makes no distinction between Citadel sizes and therefore implies that fuel is required for the running of them all. We have existed for almost thirteen years without stations requiring fuel and all of a sudden, some bright spark at CCP thinks this is a good idea. It's not. It's not because it makes the game less accessible to those with less time on their hands. As for not adding services, what would be the point in all that outlay just to have a place to log off? Use a safe spot and safe log. Use a Cap ship for refitting/re-shipping for far less time, money and ongoing effort. Not adding services defeats the entire object of building a Citadel in the first place. Better to add fuel requirements to those structures that will eventually replace what most people use a POS for: Moon miners and reactors and jump bridges. To CCP I say this: Look at your competition in the MMO market. Where an equivalent applies to Citadels, for example Guild Halls in GW2, Stations in STO or Ships and apartments in SWTOR, none require their players to fuel the bloody things. They allow for players to jump straight in to the aspect of the game they find most fun, be it PvP or PvE or just exploration. Why should Eve make it harder for players to enjoy the same experience?
Always gotta be one shitter
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